24 March 2016
Building our GPU Workstation
This is how we handle GPU rendering
At the end of 2015 we made an important decision. We switched from VRAYforC4D to Octane for Cinema 4D as our main renderengine. In addition to software issues we had another big problem. We had 16 CPU Renderslaves but only 6 GTX 780 graphics cards with only 3GB of RAM. It was clear we needed a big hardware update to ...
13 March 2015
Tips and tricks for selecting objects
This time we show you some tricks to speed up your workflow. There are several ways how you can select objects, tags and polygons or make loopselections. See the video for some handy shortcuts and functions to do this. ...
11 February 2015
creating different infographics and visualizations
Here is a new project we did for Condair, which is the global leading manufacturer of industrial humidification & evaporative cooling.
The first project was an infographic showing the online capabilities of their Condair EL machine. They wanted to show an office building with their product inside. The Condair EL should communicate with an office inside the building and also with a ...
09 February 2015
Script: Generate Output Path
Small Python Script to set and create your output path
Naming your output path and creating folders for image sequences or single images is really annoying. Plus you can make mistakes and filenames and image names don't match.
We created a small Python script here at Fuchs & Vogel which creates an output folder at your c4d-file location and sets the output path at the rendersettings. If you render multiple frames the ...
06 February 2015
Building our Workstation
And why the fastest PC for rendering is not always the best for working
First we want to apologize for our website blackout yesterday. It looks like someone did a DDoS-Attack to make our life hard. Now we are back in business and start with the next article.
After the article about our Render-Nodes we were asked about the configuration of our workstations. We want to give you some insights to our setup and tell ...